
Designed the UI and pixel art for Witch’s Adventure, a 2D platformer about a young witch venturing through monster-filled caves to rescue her cat.
The game “Witch’s Adventure” is a 2D game with the main theme of a witch saving her lovely little cat. However, the little cat is kidnapped by a mysterious creature deep inside the cave. Ahead of the witch is not only her little cat and the creature, but a massive number of bats and slimes as well as fatal traps of magic lasers and lava. The whole game is built up based on the main theme of saving the cat, which means that every setting of the game must be appropriate in the path of saving the cat.



















Working on Witch's Adventure was a blast! I had a great time ideating and designing with my teammates. I was able to work on coding the interface using Unity and learned a lot of new techniques to improve my workflow.
Because of the time limits, we abandoned some initial designs that could be time-consuming which might be revised in the future such as using three different potions that would lead to different effects such as speeding up or jumping higher. What’s more, different magic effects could be implemented for different wands and maybe the setting of using magic skills could be introduced. Besides, to make the game more interesting, the boss’s behavior pattern could be updated to, for instance, attack in a different pattern corresponding to the percentage of remaining life-bar like the boss in HollowKnight or Binding Of Issac.