
A collection of designs, projects, and experiments — from polished case studies to creative explorations.
Led end-to-end product design for an ed-tech startup, redesigning mobile and web platforms, building a scalable design system, and supporting the product from concept to launch across a multi-platform ecosystem.
Designed an AI-powered workflow that transforms unstructured ideas into structured tasks, wireframes, and actionable design outputs, streamlining early-stage product development.
Conducted UX research for NASA’s ARISA Labs, identifying accessibility gaps for users 55+, and informing design recommendations to improve usability on the Field Researcher Training Page.

Followed the Design Thinking Process to research the Goodreads community and reimagine the book-page layout to favor simplicity and ease of use.
Performed product analysis and usability evaluations to redesign the Playstation 5's interface and allow it to appeal more to the trophy hunting community.
Designed the UI and pixel art for Witch’s Adventure, a 2D platformer about a young witch venturing through monster-filled caves to rescue her cat.
Created the script and coded scene transitions, text boxes, and menus for Risk-mance, an interactive narrative where players court a mysterious monster while navigating choices, banter, and consequences.
Solely developed Outlaws of Will, handling story, art, and coding for this choice-driven game where players shape whether they embark on grand adventures or live a tamer lifestyle.
Handled level design and UI for a mobile remodel of The Ninja Way, a 2D platformer where players navigate increasingly challenging landscapes, battle enemies, and fight epic bosses.

Designed a fully rendered and mapped 3D scene of an apothecary's shop. The set includes movable shelving units, glass bottles and jars, and individual tabletop clutter items.
Designed a fully rendered and mapped coffin for Halloween using Maya. The coffin is made up of connected wooden planks, held together by nails, and encircled with a chain to add to the spooky vibe.

Created a clean, 3D logo using Maya for a hypothetical architectural firm, featuring a bold “C” and the word “ark” with subtle depth and shading to emphasize modernity, simplicity, and form.
Crafting digital experiences that blend creativity with functionality. Specializing in UI/UX design and interaction design.